Name = HIDDEN WAYS
Description = TROUBLE
JDescription = 
Source = 2006 philippe brodier

Venue = 0 - Mute City
Sky = 4 - Night
ROM_Music = 0 - Mute City
EK_Music = 0 - Mute City

Horizon_Count = 6
CTL_Point_Count = 24


Horizon 1
Image = 39 - Mute City A (Dark)
Angle = 0,000

Horizon 2
Image = 40 - Mute City B (Dark)
Angle = 60,000

Horizon 3
Image = 41 - Mute City C (Dark)
Angle = 120,000

Horizon 4
Image = 42 - Mute City D (Dark)
Angle = 180,000

Horizon 5
Image = 40 - Mute City B (Dark)
Angle = 240,000

Horizon 6
Image = 41 - Mute City C (Dark)
Angle = 300,000


CTL_Point 1
X = 0,000
Y = 0,000
Z = -500,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
PitArea = 1 - Left side
SlipZone = 3 - Center
TrapField = 0 - Center
Gate = 0 - Normal
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 2
X = 338,000
Y = 0,000
Z = -338,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
Gate = 1 - Lap Marker
Structure = 6 - Pyramid (Both Sides)

CTL_Point 3
X = 500,000
Y = 0,000
Z = 0,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side
Gate = 0 - Normal
Structure = 14 - Orange Skyscraper (Right Side)

CTL_Point 4
X = 314,000
Y = 0,000
Z = 321,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 3 - Center
Gate = 0 - Normal
Structure = 6 - Pyramid (Both Sides)

CTL_Point 5
X = 0,000
Y = 0,000
Z = 500,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 3 - Center
Gate = 0 - Normal
Structure = 14 - Orange Skyscraper (Right Side)

CTL_Point 6
X = -322,000
Y = 0,000
Z = 314,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
SlipZone = 2 - Right side
Gate = 0 - Normal
Structure = 6 - Pyramid (Both Sides)

CTL_Point 7
X = -500,000
Y = 0,000
Z = 0,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side
Gate = 0 - Normal
Structure = 14 - Orange Skyscraper (Right Side)

CTL_Point 8
X = -299,000
Y = 0,000
Z = -299,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side
Gate = 0 - Normal
Structure = 6 - Pyramid (Both Sides)

CTL_Point 9
X = 0,000
Y = 0,000
Z = -500,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
PitArea = 2 - Right side
DartZone = 3 - Center
TrapField = 1 - Left Side
Structure = 14 - Orange Skyscraper (Right Side)

CTL_Point 10
X = 338,000
Y = 0,000
Z = -338,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 3 - Center

CTL_Point 11
X = 500,000
Y = 0,000
Z = 0,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 3 - Center
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 12
X = 314,000
Y = 0,000
Z = 321,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side

CTL_Point 13
X = 0,000
Y = 0,000
Z = 500,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 1 - Left side
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 14
X = -322,000
Y = 0,000
Z = 314,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 3 - Center

CTL_Point 15
X = -500,000
Y = 0,000
Z = 0,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 3 - Center
Structure = 1 - Venue Skyscraper (Left Side)

CTL_Point 16
X = -299,000
Y = 0,000
Z = -299,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 3 - Center

CTL_Point 17
X = 0,000
Y = 0,000
Z = -500,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
PitArea = 0 - Both Sides
SlipZone = 3 - Center
TrapField = 2 - Right Side

CTL_Point 18
X = 338,000
Y = 0,000
Z = -338,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side

CTL_Point 19
X = 500,000
Y = 0,000
Z = 0,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 1 - Left side

CTL_Point 20
X = 314,000
Y = 0,000
Z = 321,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side

CTL_Point 21
X = 0,000
Y = 0,000
Z = 500,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 2 - Right side

CTL_Point 22
X = -322,000
Y = 0,000
Z = 314,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
SlipZone = 1 - Left side

CTL_Point 23
X = -500,000
Y = 0,000
Z = 0,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 2 - Right side

CTL_Point 24
X = -299,000
Y = 0,000
Z = -299,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DartZone = 1 - Left side